First Animation Practice


Today I had a go at rigging a human model and creating a couple very basic animations.

First I found a human character model found here.

Then I rigged it with a basic skeleton. Pelvis, spine, collarbone, neck, head, biceps, forearms, hands, thighs, calves, ankles and feet.

Then once that was done and everything was properly parented and connected to the actual model itself, I was able to create my animations.

Here is the completed rig in the T-Pose


Leave a comment

Log in with itch.io to leave a comment.